A Ten years game industry veteran in quality assurance on multiple game titles and services, with additional experience as an environment world artist for “Fallout 3”. Last major project credited as a principal tester was for “The Elder Scrolls V: Skyrim” and on “Wolfenstein: The New Order” as a functionality coordinator for systems that fall under a massive net of AI, Art, and Animation. Currently working on DLC for “The Evil Within” as a functionality tester.
Lead test of a team of three working with other offices and teams for the game development, systems, and hardware side of slot game production.
Video record and other marketing tasks of in production titles before release.
Produce 80+ game titles a year.
Testing games under a production schedule to find crashes and bugs. Reporting defects with the department high standards in mind. Smoke and release builds by checking basic functionality of the game to evaluate if the build is appropriated to test and be developed on. Document test cases, create checklists, trained and mentor new testers, forum patrol to aid customer support and community management, assisted in certification cycles. (PS4, XBoxOne, GFW,Wii,PS3, PS2, and Xbox 360).
Sculpted landscaped and placed art assets all along the Capital Wasteland for Fallout 3.
Notably around Canterbury Commons, Oasis, Old Olney, Arefu, and Little Lamplight.