Website powered by
Cory Dornbusch
Cory Dornbusch
Animator
Atlanta, United States of America

Summary

A Ten years game industry veteran in quality assurance on multiple game titles and services, with additional experience as an environment world artist for “Fallout 3”. Last major project credited as a principal tester was for “The Elder Scrolls V: Skyrim” and on “Wolfenstein: The New Order” as a functionality coordinator for systems that fall under a massive net of AI, Art, and Animation. Currently working on DLC for “The Evil Within” as a functionality tester.

Skills

Facial Rigging & AnimationCharacter Animation3D AnimationSketchingPython ScriptingCharacter ModelingEnvironment ModelingCreature ModelingHigh-poly ModelingSculptingCloth Simulation

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Modo
Modo
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Mari
Mari
3DCoat
3DCoat
Photoshop
Photoshop

Reel

Experience

  • Quality Assurance Lead Tester at American Gaming Systems
    Atlanta, United States of America
    March 2016 - Present

    Lead test of a team of three working with other offices and teams for the game development, systems, and hardware side of slot game production.

    Video record and other marketing tasks of in production titles before release.

    Produce 80+ game titles a year.

  • Quality Assurance Tester at Bethesda Softworks (ZeniMax Media)
    Rockville, United States of America
    July 2007 - September 2016

    Testing games under a production schedule to find crashes and bugs. Reporting defects with the department high standards in mind. Smoke and release builds by checking basic functionality of the game to evaluate if the build is appropriated to test and be developed on. Document test cases, create checklists, trained and mentor new testers, forum patrol to aid customer support and community management, assisted in certification cycles. (PS4, XBoxOne, GFW,Wii,PS3, PS2, and Xbox 360).

  • World Art Intern at Bethesda Gameworks (ZeniMax Media)
    Rockville, United States of America
    October 2007 - January 2008

    Sculpted landscaped and placed art assets all along the Capital Wasteland for Fallout 3.

    Notably around Canterbury Commons, Oasis, Old Olney, Arefu, and Little Lamplight.